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Audio/Contract
Sound Designer
In a horror game about silence, you decide what players hear and when.
About the role
Most of Clocked Out's fear comes through the ears: a corridor's room tone, the hum of the neon, a phone that shouldn't be ringing. You'll design and implement that soundscape.
What you'll do
- Design ambiences, foley, UI sounds and scare stingers.
- Implement audio in Unity with FMOD or Wwise, including spatialisation and occlusion.
- Work with design on audio cues that carry gameplay information.
What you'll need
- A reel of game audio work, ideally including horror or tense ambience.
- Hands-on experience with FMOD or Wwise in a real-time engine.
- A good ear for restraint. Knowing when to leave silence is the job.
Nice to have
- Field recording experience.
- Basic C# scripting for audio hooks.