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Aethra Studios
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Audio/Contract

Sound Designer

In a horror game about silence, you decide what players hear and when.

About the role

Most of Clocked Out's fear comes through the ears: a corridor's room tone, the hum of the neon, a phone that shouldn't be ringing. You'll design and implement that soundscape.

What you'll do

  • Design ambiences, foley, UI sounds and scare stingers.
  • Implement audio in Unity with FMOD or Wwise, including spatialisation and occlusion.
  • Work with design on audio cues that carry gameplay information.

What you'll need

  • A reel of game audio work, ideally including horror or tense ambience.
  • Hands-on experience with FMOD or Wwise in a real-time engine.
  • A good ear for restraint. Knowing when to leave silence is the job.

Nice to have

  • Field recording experience.
  • Basic C# scripting for audio hooks.