Pre-alpha, coming to PC (Steam)
Clocked Out
Your shift ends at six. Nothing else does.
A first-person horror game about the last six hours of the night shift.
You have the desk, a torch, a phone that rings on its own, and a board of keys for rooms nobody has rented in years. Get to six and you can go home.
Six rooms. One of them isn't on the board.
Eleven to six.
Seven hours behind the desk. The office door stays locked, the phone keeps ringing, and the night doesn’t care that you’re new.
The office opens at 23:00.
Read the rules.
Every night manager gets the handbook on their first shift. Most of it is sensible. Some of it was written by someone who knew something.
Employee handbook
Section 4: Overnight duties
- 1.The office door stays locked from eleven to six. You are not the exception.
- 2.Answer the phone on the second ring. Never speak first.
- 3.Room 6 came off the board in 1997. Its key is still on the rack. Leave it there.
- 4.This rule has been redacted.struck from the 2003 revision
Media
Trailer
The first trailer lands here before anywhere else. Subscribe and we’ll send it to you.
Get notified
Trailer coming soon
Details
Interface icons from the game.
- Genre
- First-person horror
- Mode
- Single player
- Platforms
- PC (Steam)
- Status
- Pre-alpha
- Engine
- Unity
- Developer
- Aethra Studios
- Publisher
- Self-published
- System requirements
- Published with the Steam page
Be there when it opens.
Steam shows the game to people who like being scared.
Wishlists are the number the store ranks on.
You hear the moment it is playable.
Release, demo and playtest, straight to your inbox.
It costs nothing, and it is the entire marketing budget.
There is no publisher behind this one.
Writing about the game? Logos and key art are in the press kit. Credits are on the credits page. Clocked Out is a work of fiction.