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Aethra Studios
All open roles

Art/Full-time

Environment Artist

Turn a roadside motel into a place players are afraid to look away from.

About the role

The motel is the main character. You'll model, texture and dress its rooms, corridors and car park, and work with lighting so every corner tells players something, or hides it.

What you'll do

  • Create modular, game-ready environment assets and props.
  • Set dress spaces for mood, readability and storytelling.
  • Work with lighting and post-processing in URP to hit the art direction.
  • Keep texel density, draw calls and memory within budget.

What you'll need

  • A portfolio of real-time environments with strong mood and lighting.
  • Fluency in a DCC tool (Blender, Maya or 3ds Max) and Substance Painter.
  • Experience bringing assets into Unity or another real-time engine.

Nice to have

  • Interest in Americana, liminal spaces and analogue horror.
  • Photogrammetry or trim-sheet workflows.
  • Shader Graph experience.